^ yup Autodesk purchased it, it can be found with a bit of searching though i think the Dota2 fx in technical is pretty much the same thing or better than the old version, to me anyway.
I sent something in to support but for the sake of the thread .. Dividing 1 by $number in an fx-map function (Eg. In pattern offset) seems to be a reliable way to provoke the issue - this is on the current version (.5?)
Thx AlexCatMasterSupreme, rockguy and ChrisPerr for the comments. Here's another update. I only have a few small props, some dust particle fx, and some cleanup work left to do.
I don't know if you can watch it online or not but It's Always Sunny in Philadelphia on FX is probably one of the funniest / most outrageous shows I have seen since Arrested Development.
Simon Trümpler Demoreel 2009 RELOADED http://vimeo.com/6145334 The Sacred2: Addon is out now so i can show you my work: At minute: 02:05: Cursed Forrest Assets At minute: 02:40: New Fx Stuff
Greetings @PinkSloth and welcome to Polycount! Nice to see a fello Vancouverite and VFS alum too. Ship looking real nice - is it going to be for real-time/game geo? How bout the surfacing, will it retain the same toon look as the concept. Keep it up!
The blue would work better if it was the same as the helm. Or use the darker shoulder blue on the engine and helm, maybe have a lighter blue particle fx/emissive. Have to say very very impressed by this. Any sketch's early concepts you worked on for this?
http://www.lumonix.biz/shaderfx.html If I remember correctly ShaderFX does texture blending in the viewport. It's free to individual users probably worth getting it even if it doesn't, its all about displaying fx in the viewport. Pretty awesome and super easy to use.
Cool, thanks for the feedback! I'll post here when I'm finished. For the effects they're from a pack I bought, they're very nice but they obviously don't fit everything. https://videohive.net/item/flash-fx-animation-pack/6527641