Thank you for the quick comments @theslingshot: You are totally right the size doesnt really match the concept ... but I wanted this more confined feel ... it should feel like a basement where diver and fisher can enter the sea... A big hall like room didnt fit imo. :) @RichardSmith: the water might get realtime…
Aw no I wish that was mine haha Found it on google some euro site guy had a bunch of nice pictures of his 1979 Those semi hollows look pretty nice never seen em before. The washed out color is because of the lighting, I'm not really experienced with setting up lights. I get it at other angles and it brightens up. I think…
looking good but i would change the color of the bioluminescent flowers. right now they are producing the same color light as the sunlight making the plants look like artificial constructs. natural bioluminescence doesn't produce the same color light as the sun. also your flowers have broad leaves which would be useless…
is this a joke? looks like the dude at wal mart with the airbrush painted this, or something you would see on the hood of a redneck's truck.. the greatest artist in history would surly grasp the concept of light. why the chick is lit from the top right and the unicorn lit from the center left, and on top of all that the…
Sperasoft is looking for a talented and creative [B]Senior Lighting Artist j[/B]oin our team! In this role, you will be responsible for contribution in a great international team towards our next project with Ubisoft. Lighting Artist works within a team of artists to design quality game lighting effects to create…
This week I wrapped up the full blockout and I’m just about done with the high poly. I modeled the scope, the stand, and the rest of the smaller components to really help bring the sniper together as a complete piece. I also pulled in a bunch of real-world references while working on it. For some parts — like the scope,…
I guess you can try a 2 sided mesh. But the blockiness isn't because of that. Its related to them being separated, and the lightmass settings. I would suggest to also use the searh here on polycount. If you type lighting problem unreal or something similar into it, I'm sure you'll find a lot of these. You can also do the…
Lightmass importance volume should cover the level, making it as small as you can get would be bad. Splitting into smaller meshes could help the lighting some. If the level is fairly uniform in terms of lighting you can turn off light envs, and work with light channels instead to manually ensure the mesh still renders…
I tought I submited the jpg compressed version. I didn't. Sorry for that ! it's fixed now. In term of lighting I was thinking about boosting the light bounces rather than adding a third light source, but the question is open right now. The blue light comes from the light reflection on a planet in the background. Since I…
Made my latest update on my entry page https://www.therookies.co/entries/8438 Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with…