So I'm finally taking time to write some feedback! @mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss. Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on…
Thanks for the feed back guys! @ Nuclear Angel Thanks very much! You confirmed some of my suspicions about the proportions. I don't mind a little "water balloonyness "in certain areas, but I'm definitely not going for malnourished. I did want bustier legs and fairly robust rump.... I'm working the proportions now, and will…
Hey everyone sorry for being inactive the last days I've been really busy :s I think I can finally call the high poly done I changed the ears position so it's easier to retopo and rig. Also I did some modification on his Shurima's ornaments so it looks more interesting and complex. I took the suggestion of adding some…
Higher Poly Assets So I've updated the platform lift pipes and platform currently. Here is the reference for the detail. I had a hard time visualizing how the top section was built and pieced together. The chains on the lift are also there to work in conjunction with the chain spline. Warning terrible drawing incoming. I…
Ladies and gents, I decided to pursue my long-time high school dream. This is my last post until six weeks from now, at which point I will have hopefully achieved it. I'm gonna join the race for that most coveted of the gaming holy grails : concept art job at Blizzard. You can keep up with my progress on DailyDuels.com as…
(my take on this) What a bloody boring review; didn't know we were spoiled by the likes of gametrailers and zeropunctuation. I'd say he'll regret using superglue, the sado.I also disagree with him on the real-time damage; what did he expect? The camera is too far away (was afraid of this, and said so already; the preview…
Hello Cyprien, Good going with the folio progress. I like you made a prop and a sewer environment. As everyone else said. you need more work in there, at least 2-3 environments and some props. I always suggest to start with a prop then a diorama and then a small environment. As Semperfoo said, relatable props and theme…
To me, the Lamppost is the sorest thumb that's sticking out. In terms of direction, all you needed to do was just recreate the illustration one-to-one from the concept to the texture of the lamp post. I don't feel the need to do a paintover since you essentially have the painting right there. I am not absolutely certain…
Also one thing that is true for every game in existence: Difficulty is measured on your enemy skill. No matter how easy the weapons are, the enemy will have those aswell, and it will make it harder for you to shine again. So with your logic, Instagib(UT) is the easiest and most thumbed down you can play ? BC2 took a decent…
I personally think your best piece is the Castle, however I do think that you should look into how to better present the model. Maybe a blurred HDRI and add some torches to create a more interesting piece. I really enjoy the style you're going for, however you should aim for more consistency , for example, the dungeon bars…