I agree with gasokol. The size of this hall just doesn't match the impression I had from the original game. Comparing the already posted reference to your scene I see the following issues: The platform where the elevator is located is not high enough. In the ref it looks like the platform is supposed to be at least as high…
Well, the challenge is over and I finished on time which means I am legally entitled to one nap. Click here if you want to see the rest of the final images. But before I can take that nap, time for a postmortem! 1) I need to do smaller scenes with maybe 2 or 3 important props I really take time to polish rather than 20…
Helloo, been on holiday for a week so havnt been able to work on this. Back at it today though so been planning out what to do. @nathanbarrett Thanks man, yehh ive chose to go for a scene now, and ive also changed the sky so its a nice hot day :D much prefer it i think, let me know what you think. @Jack Ryan Yehh thanks…
It takes about a month easily for companies to reply. I don't get why you are doing things the way you are. Also your site repels jobs, it's too small and it has a splash page. I think you can texture and model, however how you are putting things together is wrong. When you make things that look "realistic" like the…
hey - you're off to a good start! there's a few things I would suggest to fix right off the bat. - your objects (barrels, urns) still have hard edges. Since I see you're using maya, select the object in question, then go to Edit Polygons > Normals > Soften/Harden Normals (I am guessing at the titles here) and choose All…