Yep...awesome episode. Loved the look on Daniel's face when she saw Alex...and the look on Locke's face when he was getting put into the wheelchair. I hope next week is good.
now i have other question :) how to know what faces are fliped, coz its hard to see some of them. Or its just only this wey? (Bay looking lighter faces)
hmmm. not sure. Currently this is handled in the pixel shader where we have the culling information to know if a face is facing front or back. Don't think we have that info available in the vertex shader.
I agree with FatAssassin, compare the virtual faces to the airbrushed faces you see on magazines, not some woman who looks like she just woke up after night of heavy drinking.
Multisub material, different ID for the face, second UV channel on the model, set the UV channel that your face texture uses to '2'. I can get you some screens if that's not clear.
very unrealistic check some refs and work off of bodybuilder faces like Branch Warren for example [angry face] also way too uniform and blobby facial features
The face of the second character seems rather masculine - androgynous at best, especially compared to the delicate femininity of the body. It's not a bad face, mind you, it just doesn't seem to fit the body.
It works with faces as it makes reference to the existing face smooth options that already exist in the ribbon. But there are not options for edges in the ribbon , only in the command panel. And also doesn't appear in the shortcut list.
Magic cups and slots? lol. just lol Getting a head knocked off by a taxi, face in lava, face grinded by a subway train? I'm getting it for those reasons alone.