Currently, I am working on a project with another person. I am in charge of the characters. If you'd like to know about it, and also follow the environment updates, please head to the thread here: http://www.polycount.com/forum/showthread.php?t=142827 Here's an ex-con psycho I'm working on: (C&C are very welcome!)
callebo--this is why so many people use a texture atlas image composited of lots of subtextures for things like buildings...but costwise, it may not be as huge an issue. If you have a large building with lots of materials, but it's only placed once or twice in the scene then having a few materials is fine--especially if…
Here in the united states we get completely ripped off. I go to a public school in California and just in tuition I pay around $14k a year. That does not include housing, books, food, etc. And that is relevantly cheap. Tuition has gone up about 60% since I started school 3 years ago too. Places like the art institute are…
I started this topic especially for understanding process of creation modular environment sets. And you guys really helped me. Also I found great brakedown on the Polycount, check it here: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 I tried to recreate my building that I already had as…
Just wanted to pump this thread - cause ill buy a new workstation soon. Any new suggestions you have on a monitor ? I use my pc for modeling/design but also for gaming. Some advice would be nice - cheers Currentliy thinking about this one:…
This can of worms..... As of 2017 designer has been fully linear with regard to how its own viewport shader expects textures. However.. It displays basecolor/emissive/specular to you with an srgb curve applied and that's what it exports. In the case of ue4 you need to reverse the gamma curve in your shader if you want to…
Well since you're using a bunch of the same mesh, it only has to load that one mesh once, then instance it throughout the level. If you uniquely modeled everything, even repeated details would have to be loaded multiple times. Instancing the geometry should make it more efficient. Take a look at this thread which goes over…
I am currently looking for someone to work with on the throne room. Someone who is a concept artist or great at lighting in 3D would be great. I am primaraly a modeler. If you would like to join up let me know either on here or through my email found on my portfolio.You can contact me on skype as well. The theme I am going…
@Bek, yeah that was the main idea when I was making it. I thought blood would stain the wrap faster than the blade. @Atlus: Thanks! I originally had kind of a random rust pattern but a lot of people said it wasn't interesting enough, so i Googled some old saw blades and found a bunch of them have that circular rust…
Hi Guys, below you can find the result of modeling and texturing an old Vespa. There is no exact reference type I used to model it. I just used a lot of different references and focused on a realistic look. It's my first project beside school I did without any tutorial. You can find my poly thread for it…