Hello We are a small
indie team looking for a character 3D artist to do some contract work for an
upcoming console/PC action RPG. The characters
would be stylized non photo realistic cel-shaded, based upon designs that will
be provided by us (as reference, you could consider them a slightly more
realistic version of Zelda…
It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
https://twitter.com/AtelierMcMutton/status/1735082974155100186 So I got Schteve3d's Wiggle 2 addon for Blender for physics bones- it's quite nice! The previous speaking video was animated on ones, with the mouth on twos. This one has everything on, like, twos or threes to see how that looks. Which one would it be? The…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Hey everyone! You can’t help but feel that things are missing in your game when comparing your title to gorgeous AAA productions like Uncharted 4: A Thief’s End and Zelda: Breath Of The Wild. But that doesn’t mean that we can’t be inspired by them. One thing that really stood out to us is their extensive foliage…
I did not aim to offend anyone, nor was I criticizing individual artists, as I believe they have remarkable design capabilities. My focus was on the game itself, and I was simply noting that it was disappointing when it was launched, which cannot be denied given the extensive media coverage. I am curious about why this is…
Try to use slope blur node to fake edge erosion and height/ slope variations in a copy of bricks generator to make color variations . Or flood fill node.
Another bigger release was done. The usual bugfixes and tweaking was done as well as some new samples were introduced. Content wise .3ds, .obj, q3 .bsp conversion is possible now. While fancy tech is supported, requirements are still fairly low and all demos should run well on GeForce3+ Lua is used entirely for programming…