Haven't managed to put much time in today, I've done some reworking on the helm which will need some tidying up. I also did some work on the hands, fingers still need a lot of work. I'm probably going to add some more webbing to the hands too, the art shows a fair bit and the fact that Nami's a mermaid means it makes…
Hi Handwrews, You need to add your emissive channel as sRGB8 (default format), then in your shader settings you can increase the emissive intensity (try a high value). To have a good preview of your emissive, turn on Post process and Glare. According to your spp file, it looks like you added your emissive map as grayscale…
this is done by design in segment "2". I thought it will be more mathematiclly correct (maybe i was wrong). Shifting from TR to BL is done by sub(0.5) mult(-1) add(0.5). Stretching is done by mult with sphere mask. Unfortunately i have no idea how distortion material on particles works. One thing that comes to my mind how…
I really like the piece, but the grass and trees feel out of place for me. I'm not sure why, but it feels like the other parts belong on a different planet or something. Certainly don't follow my vision if it's not where you're going with it, but I would do something different with the vegetation. My only other comment…
I just did this over the weekend ... heh. Basically, just poly paint as you want to in ZBrush. No need for UV mapping on the high poly model, you're fine. Make your low poly mesh and add UVs. Use xNormal and UNcheck "Ignore per-vertex-color" on the high poly model. Then you can turn on "Bake highpoly's vertex colors" on…
Some progress: I made a few changes to the head and tested a bake in substance designer. I need to fix the eye and maybe add some geo to help the shape of the ear and the top of the head. @PyrZern: I like the proportion changes. @klown: I like how the chaps are working, did you leave the chaps open in the back? @Lilith:…
I see something reaaally strange, about the collar zone, it's like her skin is OVER the clothes, not under it. Here is what I mean : On your model we can see a kind of shadow casted by the skin on the shirt, it's not logical. I think that you could also add some borders and seams on the clothes, here it's like they were…
Thanks Rocksteady, I should have pointed out this is supposed to a recreation of a game model for a fan project - I flipped the loading gate to add visual interest and the gun doesn't eject bullets. When I first started looking at this gun I noticed it's basically a Winchester rifle but it's still important to the project…
The script is correct. Did you add all the dataPairs at line 8? The script as it stands will only find and rename two objects. (Lines 6 and 7). "I think the problem is with the variable namePair, which was not declared." In MaxScript you don't need to declare variables as strictly as with other languages. "for namePair in…
I totally stand by this and loved the style of the film. But when a film really, really doesn't need to be 3 movies, you have to think "maybe we don't need a 5 minute scene of dwarves falling though caves. maybe that 6 weeks could be spent polishing some of the unfinished shots." The sequence you mention being done in 6…