I'm very surprised someone finally mentioned a Zelda game. Favorite Game Boss: Phantom Gannon from Zelda: The Ocarina of Time. The level of complexity, the amount of creativity, the plethora of game mechanics was absolutely staggering. It was a combination of skill and puzzle solving that made me feel a tremendous amount…
I've been a fan since the beginning probably somewhere around the first season, even was lucky enough to catch them at the Alamo Drafthouse in Austin a few times and chat with them. Very cool, down to earth guys. Reconstruction was really when the action sequences started getting ramped up. The writing was always good but…
Thank you for your feedback ! I've always been more into the indie scene than being in a AAA studio. I just like the freedom of creativity that it gives. However I just don't know what studios I would like to work for. I live really close to Montreal and I just don't know the Montreal indie scene. AT ALL. But I'll check…
Just a little bump to this post. I've been working full time freelance for The Creative Assembly for the past 4 months and my contract is coming to an end (in approximatly 3-4 weeks). So I am currently looking for new job/contract/freelance opportunities for the half or end of the month of august. Don't hesitate to hit me…
I think the group project went really well. I am happy with the end product we produced. I'd like to thank my group for each adding there own creative ideas to the group and creating and texturing some really good 3d models. If i had some extra time i would work more on the lighting and the post processing effects. I think…
You can also get just photoshop from the creative cloud for $20 for a full commercial license. Commercial software is in such a weird place due to legal issues reselling what application developers consider licensed software. I think you have to be an official partner to sell photoshop as a business and Adobe and Autodesk…
I think Modo Indie (or whatever version they're marketing to game devs) would be more of a success for The Foundry if they just enable poly and scripting restrictions. Who cares about dynamics, animation (even in the full version character anim is still a bitch and you pay extra for a good rig), and rendering. All these…
Thank you pior! I finally finished rigging the wolf. I backward engineered a lot of things from the dog rig on creative crash and learned a lot as well as tried things I haven't before so it was a good experience. Some things I couldn't do due to skeleton limitations but overall it worked out pretty well. EXCITING rig…
This thread is humbling, because there are so many works here that I just assumed were made by dudes. And that makes me feel like a tool. So realizing that there is are a lot more ladies in the industry than I initially thought, I couldn't be happier to be wrong. I'm amazed at the shear creative force you gals bring to the…
It's been awhile, finally got a job at an ad agency doing some 3d/motion graphics work for an ad agency. It's not video games but its a step in the right direction! Anyways decided to buy corel painter and start sketching again in my free time to keep my creative sanity. 10min sketch of a random gun outta my head. I'm…