Marine> Thanks for sharing. Hmm, I never actually tried the Blended Normals feature on an object which had hard edges. Makes sense though. This feature is intended to use on surface which are supposed to look like skin. This should probably mean that it won't be that many hard edges. In your case could you not just make…
If you have mirrored the UV's, which it looks like you did, one side of that object is always going to be inverted, causing the relax operation not to function correctly. Start by completely laying the UVs out flat with nothing overlapped and then stitch both sides together where it meets at the top, and then running…
Dynamesh is intended to be a basemesh creation tool. I think really you shouldn't be worried about the high polycount it creates because it doesn't have to take you all the way to the end of the sculpt. Likewise, you don't have to worry about it preserving certain details. Set the resolution as high as you need to in order…
Are you intending this to be a modern view of ancient ruins, or a contemporary view of Rome as it was? That makes a really big difference. There's been some fairly recent research that's shown that what we think of as plain marble statues were actually painted in quite garish colors. I can't remember if that includes…
Thanks all for the quick reply. As for you, Hostilis, I am folowing only a basic idea of four "feet"- the steps leading to the cylindrical center- placed in a cross configuration rotated about the central cylinder. I do intend for the center to be greater in diameter as well as to have multiple floors. I use the UDK(unreal…
A breakdown showing your current wireframe and textures would help us provide useful feedback. Currently, the positions of the lights don't really make much sense - I'd expect the ones on the bottom to be at the top to provide actual illumination. I'd seriously tone down the middle lights - as it is they provide a bright…
Hi @Fraktayne here is a quick paintover which I hope helps illustrate the proportion problems you face (no pun intended). I think you need to take a step back and focus on the very basis of what shapes a face, the skull. With that knowledge you can very quickly figure out the key landmarks to getting proportions correct.…
Hey! I think you're scene would benefit from another lighting pass and some texture edits, I think your textures are a little too dark atm. You can add a multiply and constant into where you're color is plugged in to quickly see how much of a difference it would make. That way you're not stuck fighting with making you're…
Hi, Treboras, No I had never heard of Headus UV LAyout. I will surely look it up. Urgaffel, You are absolutely right, the heavy handed DoF is history. I had intended to have both roads run into T intersections and the DOF was to hide that I was repeating assets. Now that you can see a couple of blocks down, I toned it down…
i like the design of the webpage but it does have the previously mentioned issue with IE and on both FF and Opera i noticed that there is a edge in the dropshadow where the header meets the body and a other one between the dropshadow edge and the BG. also im not sure if this is intended behavior but i don't like how it…