Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…
At render time all polygons are reduced to triangles. For high poly models that have to be rigged and animated a sub divide operator/ algorithm/ modifier is usually applied to the mesh. These sub dividers are non destructive and can be switched on or off, making it possible to rig and animate a lower poly version of the…
Chaserm2 Drop that sprocket image on a plane, then using a spline line trace out the shape. Since it's a pretty complex shape you probably want to trace out several shapes and then combine them. nufftalon yea splines are pretty cool and have a lot of uses. One thing to keep in mind is that you can turn any edge in edit…
Well the thing is that at their core, NURBS can only be UV grids ; of course there are many possible ways of combining them to make the complex shapes we associate with them, and NURBS/solid/CAD modeling packages subdivide the surfaces well enough for the display to be smooth. And since everything is parametric, the data…
@Ssjtroll - Nice textures so far. The only thing I have to say is the lines on the bench seems to end abruptly off the edges. Maybe either continuing the edge lines all the way around or add some kind of edge trim to make the transition fall off a bit more convincing. @RILKE - Normal map and shape seems cool so far. Can't…
Thanks a lot for your coments guys! Especially Hazardous, I'm a very big fan of your work :-) Minos, We used to work a pretty solid group of 6 or 7 texture artist team (even 8 in full production times) and we looked much about the work of others , so at the end is all very cohesive . We learned from each other and this…
JWalk: sorry, I just noticed I forgot to answer your question.. my bad :( . The grass texture base was created in Max. What I did was set up my grid to match a 512x512 system. I created some grass blades and then used them with the Object Paint tool to scatter them around the top and left edge of my ground plane. Then I…
Ok on to the good stuff. Most of the wires and pipes in this scene are made with splines. Tiling Materials: With all the tiling workflows that are emerging, and programs like Substance and Quixel that let you make awesome looking materials I figured it was time to try one out. I have found many pros, and cons for this…
Mostly good advice, thanks for writing this up, and for sharing it! However a couple things I noticed... UV seams do not cause drawcalls. When the model uses more than one material... this is what causes additional draw calls. Edit... a draw call is when the game engine has to send a new set of vertices to the graphics…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…