new update on this. I spent all of today working on a center piece for the room. This is what it's based off: It's still missing the hexagons+circles joined by lines, i'll look at adding those later (would likely require the rest to be toned down a bit light wise as with extra layers it's going to really brighten it up, a…
Shift + Delete not as much... the X, Y, X collapse buttons on the other hand... when only working on one viewport, and then switching to another and sees that half the model is collapsed in one axle. Gotta love autobak files.
Hi,I've been something in something like you recently.But there is no good way.I saw http://wiki.polycount.com/wiki/Normal_map#Back_Lighting_Example。 I think he did not use the shader to make the backlight.But through the normal map to achieve,Or modify the vertex normals。I tried it and he should be able to work.But the…
Thx @Axi5 and @Noors. Yeah I discovered that Maya 2018 bug as well. I am baking in Substance Painter, so usually I only select Smoothing Group or Triangulate on Maya export (given same tangent space between Unity and SP). But the question is I don't quite know why Smoothing Group helps: I always assumed it helps because SP…
I used this plugin for making a racing track, you create one short block in the X-axis then, assign it as a object, draw a curve and click "deform object along path" which will duplicate and snap the segments using a FFD deformer. http://www.creativecrash.com/script/duplicate-along-path I have bookmarked somewhere several…
For some reason I am getting strange warping on the mesh. I have not made any changes to the links in both models yet the arms have warped. The leg also warps when I clone it :s All of the XForms were reset before I began creating the high poly and are still 100 on each axis. Any suggestions as to what this could be would…
I think you can manually rotate the model from the Transform tool panel by locking the movement to one axis. Otherwise, have you tried to load the pictures according to your model orientation, instead of what their names says?
Working on a truck to fill out the map with. Plan is to have a trailer along with it so I can place them out in use of semi-cover. I'm trying to keep the structurual complexity low, which results in trying to cover up the drive axis, most of the frame and the trailer attachment cables, no interior. Reason to this is I got…