Hows this, twist bone parented to hand with IK chain setup to forearm bone. Copy rotation getting local Y value from hand at 0.5 and hand and twist bone set to Euler YXZ to evaluate Y first https://dl.dropboxusercontent.com/u/1693140/Arm_multi_bone.blend (Initial rig/model is not mine, found it on blend swap or a forum…
Ok thanks guys I will keep updating this post as I work on the piece. @Optinium I agree with you about how your eye does not settle anywhere, my hope has been that when I get all the materials finished, and move it into comp for its final tweaks the glowing lazer along with subtle zdepth defocus will pull your eye to…
Kitteh - Thanks for the critique on the car and do understand that there are some edge loops that can be remove and I left it like that is because of a habit I have when modeling cars. I try and keep things in quad and only use tris in certain area. The model is a 1990 honda crx but decided to make a few changes as I was…
Ok so I apologize for the lack of updates, i've been busy with other stuff for school / website stuff (which should be up soon) but yar... I took a screenshot for my BOY ae (braah braah yuh yuh!) and I thought that I should at least post somewhat of an update here... I've been avoiding those support beams for so long…
Smirnoffka Well the finger it self is only a simple 4 sided geo to reduce the amount of poly in the forearm. If I add more geo in that area I'm afraid the poly flow from the hand to the forearm will looks bad. A quick update based on Prophecies's comment on the head's material. It suppose to be a soft/ fluffy kinda…
aww man, been awhile since I posted here. Gotta start posting again... Started working on building some props. I have to refine my skills at hard surface modeling. This is a high res colt 1911. I started building this in maya, then brought it over to ZBrush. Note: I have already noticed some of the bad polys on the slide…
OK, finally got some updates: I started texturing and playing with some colors and materials and I updated a cube map. Im not sure how i feel about the orange so i might post a version with cool colors. I made wires hanging off of the buildings (placeholders for now) just to see how it looks, the plan is to make even more…
Hey guys! I have finally got this going (thanks to help from Glynn Smith) with new updated content :) http://www.metalliandy.com/ I still dont have access to the Fountain assets, the Hospital bed or the Oil Barrel but i have done what i can with the stuff i had online. Here is what has been changed * Added 8 new assets…
@ Beezul - Yeah I am sort of struggling with how much armor I want to put on currently. I will watch out for the stiffness. @ KazeoHin - Thanks! Small update again. Been pretty hectic for me lately. Just got back from a job interview and I am about to start an art test for another job application so I likely won't have a…
here's an update on the progress I made on the scene since last time my project got corrupted for some weird reason and I haven't been able to work on the scene until these past few days, so progress has been halted a bit but I managed to change the things that I wanted to in a way that I'm happy with, it all still needs a…