suprose i hear ya, but i like to stand for principles first. this could all be possible thru the income tax but the income tax is used to pay off the Federal Reserve and fund wars. If it were used for a social safety net the united states would be a different place. as of right now it's just a legal plundering system. i…
I have a total soft spot for D3 Art work, and I love the chosen piece. I have to agree with everything Cremuss said, but by no means would restarting this piece or even just re-sculpting be a bad thing, your first time will never yield your best result as I've learned. The one thing that I am always super nit picky about…
PogoP - Saw this on the 'waywo' thread, and overall I think its turning out great, but you've got a few things that are looking strange to me. -The surfboard on the left is blending into the trees/foggy background -The lifesaver ring is blending into the wooden wall - and if there is a yellow and red surfboard there its…
1) Do whatever you need with lighting to make it presentable. 3 point lighting works fine. 2) I wouldn't. For game models, you wanna display it in real time. Throw it in an engine, or set up a viewport shader...don't render it. 3) Some do, some don't. I personally view it as cheating. All those things listed can be done on…
@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
Experiment with bringing signed distance fields into Substance designer. This one features full control over transformation of model, but has serious drawbacks: - More difficult pipeline for getting baked maps - you will require Houdini for that; - Higher resolution for maps needed. For example for 512 output image you…
I played it at Seforin's place on Saturday - wasn't impressed. First off I'll say the one thing I did like, and that's Firefight. The skull modulations in that made it fun and challenging. I could easily play that for hours on end. As for the campaign and game in general...meh. I'll just give some bullet points: - Graphics…
Well for me that's exatly the problem. I am sure I could enjoy the movie for *itself*, but seeing it being overhyped everywhere is what makes me what to avoid it. I mean I can enjoy a 'decent' story like this one seems to be. But if we hype up the movie as the net big thing just because of shiny CG ... what kind of movie…
Very cool! I'll send it around the animation team tomorrow and maybe start using it. Can I make a suggestion for a future release- try to aim at minimal code duplication and better organization. I tend not to install code that I don't feel comfortable editing, and editing similar/same code over 20 macros is not something I…
As stated at Lost Garden [ QUOTE ] Genre life cycle is the concept that game genres go through distinct stages of market status as they mature: * Introduction: A new and addictive set of game mechanics are created. * Growth: The game mechanics are experimented with and genre addiction begins to spread. * Maturity: The game…