hey Lyaksandr you checked the last renders i posted?, maybe they are not the best angles but i made that indent in the tank. also keep in mind that what you look at is the cover above the tank so it might lose a bit of steepness there.…
Better idea, much cheaper and easier: Split your mask texture into solid areas of red, green and blue. Import it as a tiny image with no filtering, UI compression (should require 4x4, tops) Multiply your three areas with the three channel intensities. EDIT: http://www.smallfiles.org/download/1497/JamesWild_Masking.upk.html
Alexsey did a great job, but he also cribbed from a lot of places without attribution, which would be nice to add. He's abandoned that doc, and hasn't been back on Polycount for a few years now. But there are suggestions and additional info in his original thread. Worth a look:…
Phew! Finally done! There was this old animation I had started back then that I promised myself to finish and here it is: I wanted to improve my character lip sync and acting skills. Here's the high quality unlit version: https://vimeo.com/278403495 And here's the ''lit'' light version: https://youtu.be/c3j0IwjKnys It was…
You're welcome! Updated version up, hopefully no problems! ~14,500 concepts now. Plenty more to add soon. (On front page as well) Version 3: - A little over 14,500 concepts (Environments, Props, Weapons, Vehicles, and Mechs) Download Link (~3.3gb)
To be honest I feel like you began overdoing it at some point. Highlights and edges are now so crisp and defined that it actually makes characters look flat. A strong blueish highlight appeared on bottom of the hood even though the only blueish light source is inside of hood and not below it. Also, it kinda looks like she…
I think I've spent about 6 months to a year in total with Linux. I've mostly used Linux Mint and Crunchbang back in 2010. More things seemed to just work "out of the box" with Mint than Cruchbang, on the other hand performance was better with Crunchbang (I had been running them on a 7 year old laptop at the time so…