Hi there. Congrats on graduating. I feel where your coming from regarding not getting that criticism you need at school with your work. I'll share some thoughts I have on your site/work. Overall -Site seems easy to navigate, there's art instantly in your face which is good. -I like the fact that you have wireframe/AO on…
"What's the atmosphere like?" I can only talk about the studios I've been to which now is up to three. In essence they were relaxed but it was also dependent on what state the project was in. It's always a little bit awkward being the new guy in the art-team, if nobody else does the first-move and greet you properly you…
Unless you're absurdly good at what you do and you're only planning on working at super high end AAA studios, you're probably not going to get a job that's as narrow as texture painting or character sculpting without having additional responsibilities. That in mind, it's definitely a good idea to narrow your focus to one…
I see some feng zhu thumbs. Yeah, You should show more concept of architecture,character,vechicle. Showing to a 3d artist or level designer/environment artist so they understand the shape and design of the concept. The color and the paint looks nice but it is only for show up right.
I believe what Xoliul was trying to say was probably something like this: Standing on the Vehiecle and watching down onto the Mechanic of the Ripper the Pistons should be parallel to each other and not coming together at the top of it. I wish there would be a possibility to draw on existing Forum Images without having to…
Some thoughts. * Quality over Quantity * Everyone wants a job as quickly as possible. Therefore, taking time to make sure your work isn't screwed over by this gives you a leg up (well executed work under pressure is a game artists' job, after all). * You're competing against the best of the bunch, not the basic minimum for…
I would add some: 1. Audi TT models. These were really popular a few years ago as the basic shape was easily replicated with few tools, making it a perfect "tutorial" car. 2. Any model made popular by tutorials for that matter, vehicle or not. 3. Desert Eagle or any popular weapon type including random looking sci-fi…
Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech character, but will be a much more focused project. For the aim i intend to have a mech character with its two arms able…
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
**Quasi tangent/rant Warning** First: I think this is a failure of imagination and bigger-picture thinking. What is going on here has very little to do with America's "go-getter" attitude(which can only be a good thing, btw) and much more to do with an entitlement attitude, and the fact that we're all nothing more than…