The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Nice diversity in the reel ! It's always good to get a good range of human body types and creatures in your work. The diversity in knowing how to animate different types of characters is important for recruiters looking to hire. I would encourage you to focus on a simpler selection of actions. The second shot especially is…
So the tassles and the straps have to go...I can't bake the tassles...I would guess thats because they have too many polys for substance or something, but I can't get it to work... The shoes are a little mess, but I still have huge problems with doing a retopo in 3Ds max...its easier for organic things, but I don't…
Haha, yeah, lets all move from corona to unreal....:) I still don´t get a lot of the technical explanations, but if its like obscura says it is, it sounds great. Of course. Only for those that can or want to afford the asset creation time. Have you looked at the steam charts lately? How many titles use absolutely outdated…
I mentioned Cataclysm Dark Days Ahead in the ROGUELIKES thread. One interesting aspect it has is morale. If your character gets too depressed for too long and he/she will commit suicide... Keep morale up by eating yummy food, playing video games, recreational drug use, or reading interesting books/magazines(porn, lol) (as…
Game animation also tends to have a lot of restrictions. Especially combat stuff. Game anim uses a lot of blending between clips, and when you get a whole lot of clips going in and out of the same thing, not knowing which button the player is going to hit next, it wont always be perfect. But with restrictions, you also get…
thanks! aside from the character models created by and for the cinematics team (Tyrael, Deckard, Leah, etc.), no high-res sculpts were made for our in game hero characters. there were a few high-res hand painted versions created at one point. they had been intended to be used in a rad dialog window, which you can see in…
I myself am doing a University Degree at the moment on Games Design, I get to pick specific modules that interest me or that i want to specialize in; in my case - I picked both environmental & character art in contrast to special effects or animation. However, I would not say its 3 years to work on your portfolio. The…
@ slipsius: Oh darn! So that's what I've been doing wrong all this time - I didn't mention in every post I ever made that I was a girl. And here I was thinking that you guys just don't want to hurt my feelings. Frankly, I get much more of this overprotective attitude from new acquaintances, then sexist remarks. Most of my…