Yeah, me too. I know the link is actually red, but it could be placed better. Maybe post small thumbails for the wireframes and texture sheets below the final render, like two squares with a side half the final render's width. Also, I don't know if I'm the only one bothered by this but...get rid of Comic Sans, there are…
I´m having trouble too...two questions: -Does anyone know how to set up the teamskins? I tried adding _VBlue and _VRed to my materials, but that didn´t work. -I have a normalmapped head and it has hair. Since UT3 doesn´t use DDS anymore it´s hard for me to get translucency/alpha mapping working. I tried setting up a…
My goal wasn't for New Years, it just came as a bet with people at work. I was up to smoking almost 2 packs a day and someone at work bet me £50 that I couldn't quit for a year, and two others got in on that bet too. So I went from almost 2 packs a day to absolutely none overnight. I don't really feel any healthier and I…
M'kay, so many people were yelling specular I decided to lower it. So F5. Textures - sorry nope. They all equal to two textures 4096px and multiply it by 3 (spec,color,bump) and you will understand why. Besides they don't look interesting at all unlike the old fashioned game textures which are great to look at. And the…
As Daz says, this seemed kind of inevitable. From my limited vantage point, it seemed that it had gotten to be far too bloated with focus on cosplay and fancy sets instead of games, not to mention the fact that every two-bit web-journalist with "GAMEZ" written on his page in comic sans and every kid who sold a few units…
Yes, you would either have to model it all in correct, or manually adjust the height map. IMO, i dont see tessellation being all that advantageous to hard surface things like weapons or mechanical props, atleast not as much as characters and other things that will require more rounded silhouettes. So you may not have to…
Here are two updates on the skin. I think i got the hang out it. Tho, i wouldn't call these done. I will probably have another pass at it later. And make them look more unified. I feel like the is more contrast in the torso. Specially the center part. I didn't really work on the arms, trying to figure out what to do with…
What size are these textures? They look small. I'd go with nothing less than 1024, and scale down for final if you need. The bricks looks like two photos (a brick with a cracked stone overlay). Both of which have noticeable tiling, so when put together, you've got some really nasty tiling issues. Focus on making a clean…
Makes some good points, but it's too one-sided for me to spend reading the whole thing. Reads like a diatribe. Picasso to take one example was classically trained before he took on the non-traditionalist approach. Take a look at his starting work. To say he had no skill is to not know his history nor his aims. Many things…
I agree with Ferg on this one. It seems like the previous generation doesn't like the idea of being smothered gently with a pillow. They're all bent about taxes and government involvement in their lives but they're a few years too late with the righteous indignation. The best way to keep your taxes low is to not start two…