3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
Hello, I'm having a weird error where everytime I extrude and edge, the corresponding face's UV separates and fills the whole UDIM. I've pressed 3 and seems like the faces are intact, not sure why the UV looks like a white square. Does anyone know why or how to fix this? can't model a thing at the moment. .
Please could anyone help? I cannot select vertices or edges in 3ds max. Sometimes they are selected but only when the cursor is near, not at the vertex or the edge. Especially the problem appears when I work with small chamfers.