You should be able to control the pure black shadows with the ambient skylight or whatever it's called. I don't think an emissive can work as actual lighting? I'm not too sure about this though, Do you have a point-light in there? You have a 2nd UV-channel for the lightmaps as well right? Maybe it has something to do with…
Looks really good. Personally I think the overall color of the composition is a bit too dull. It seems like a fog is washing out everything. Take your screenshots and put them in photoshop, and increase the contrast slightly to see what I'm talking about. Just personal thought anyway :) **Edit** Went ahead and did it for…
Yup, just clamp the area you want to use to extract from texture. To combine 2 images you multiply by 0.5 both images and add 0.5 to 1 of them. Then to extract you clamp base texture with min 0 and max 0.5 to get 1st map and min 0.5, max 1 to get 2nd map. You can also multiply by 2 to get them back to their original range…
So, I am working hard to prep for GDC, got bussiness cards, still doing renders to flesh out my website. I was a douche and bought my plane ticket for the 2nd and not the first, looks like I am going to miss MOST of Wednesday as I don't get in until 4:30 and it will take me longer to get from SFO to the Moscone. What…
:icon60: Thanks guys Okay here's my 2nd update. Most of the poses, as you can see, are roughed in there now.. The next & last update should feel silky smooth *crosses fingers* W.I.P Notes:: Breakdowns for the main character have been added Roughed out the Flow for the Whips Minor Timing for the Ice Shards To Due::…
This is my band.. we are a 10 piece hardcore/ska/gypsy band..I play bass/guitar/accordion/2nd vokills and write all the lyrics and music and melodies.. [ame=" https://www.youtube.com/watch?v=w5EpLBf_7H8"]Grim Luck!! - Going To Candied Island (from Alexandra Volume 2: The Dread) - YouTube[/ame] I also play drums for this…
I'm sure it shouldn't look this bad. I've seen others with perfectly fine baked normal maps within 3ds and it seems they went through the same setup. I disabled the 2nd light but it makes no difference in baking the normal map better. Oddly ugly smoothing seams to also return when the normal map is applied. This area…
Looks good. Did you do every single thing in every environment? Every tree? The grass textures? The mountain backdrop too? You should explain what you made vs. not. Most people would assume a 2nd year student did not create everything in these shots. You should include wireframes of a few key models, with triangle counts,…
Looking pretty good all round so far, one thing that jumped out at me though is the 2nd shot, for some reason having the small (I assume bell tower?) pieces on either side symmetrically seems to break the composition for me, it's starting to look busy and lacking definition. They're currently tiering up towards the middle…
ok somehow this whole thing was composed out of two totally independent things. The problem in the first image is now fixed (image taken from the ogre engine) as I had calculated the cubemap from tangent vectors what was quite super stupid. (correct would be to use would space vectors) but the error in the 2nd and 3rd…