The singles are all for Dota 2 being officially released in China through their Perfect World distribution system, these are not singles for official sets that show that valve still actually cares. #singlesaredead #nohope #deaddreams
I thought these people left Valve to start a VR headset because Valve didn't want to make one http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system
I wouldn't model it. Model the outer sphere, which will simply be a glass style shader, and model the stand for the inner sphere. The rest would be handled with a particle system within the appropriate game engine.
@kanga you don't have to freeze the mesh to delete hidden. You just need to be on subdiv lvl 1. :) Agreed on the layers. The whole layers system is badly in need of an overhaul. It is bugridden and clunky.
Sounds like a good idea. Having some sort of an upvoting system for answers could also prevent users from receiving possible misinformation, as that would probably get downvoted or corrected quickly.
Did a little work on the global lighting. It's kind of tricky to have a lighting that works well for both normal view and zoomed in/cinematic view. Specially with the lack of a good ToD system like in Cryengine. :/
how about making an immune system mod you play 4 immune cells zombies are virus, witches are spleeping infections und survivors are blood cells everything insinde of weird veines
Is there an h3d export plugin for maya 2011? Also, what do you need to get a different tangent system working? I am interested in a unique output for our proprietary engine. Thanks!
the light shafts i actually misread as some sort of sprinkler system. id just keep it pretty solid with a low opacity, and toss some floaty dirt bits in there to break it up a bit.