Please help Finally I have some free time and decided to try get my items in game. I've done and re-read this lesson a dozen times:poly105:, but in result always getting a model with Purple / Black Checker instead of my textures. All the possible errors that can be found through Google, I checked. So I went through all…
I have a memory foam mousepad that I picked up at Staples for less than $20, its pretty even with the standard gel mousepad though, but I would avoid the hard foam kind. Other than that, I switch between using a tablet and a mouse when working in 3D to alieviate some discomfort. Chairs with armrests are also nice,…
I kinda missed the updates but I hope it's not too late comment. The texture doesn't do it justice, imo... u miss a lot of opportunity to define his shapes and forms in a more interesting, less uniform way. The coolness is lost when it's all just the same. Organic vs inorganic, soft vs hard tissue, etc. U've got the…
http://user.aol.com/zappazong/view/dragon.htm Here's a Model Viewer Link. However, you won't be able to look at the model if you don't have these installed: http://www.swissquake.ch/chumbalum-soft/files/MS3DViewerOCXSetup1006.exe http://www.microsoft.com/downloads/detai...;displaylang=en The model will be further…
Comparing it to the barrel above some ways to improve would be: Make the specular brighter on the bare metal and sharper. Was your normal map generated from a high poly model? If so it could be more "Refined" it could use more polies, your top circle hole should be round instead of segmented like it is. Also the ridges…
Some colors ideas - might be a little WoWy for u but hey! Point is - build up ur layers of color more noticeably, so if u've gotta add light to the tatoo (reflecting the light on his shoulder) add it with color, something more substantial than a soft, anemic gradient. What I did was: - Add the tatoo light --> Add…
Looks pretty cool, its somethin to look at, and conveys what you need for this. Will you have something that displays the abilities that you currently have? or will it only show the active one? Maybe that is something to consider. It will involve showing more icons, but if you work it right it should be ok. I think the…
Thanks! I think its a nice change now I can find it! Next problem: My normal map renders very oddly in the viewport and when I render, like so: the dots on the dice look like inset rings rather than soft scoops. You might also notice the edges of the normal maps dont line up, or at least the seams are very very messy. I've…
Look up in your main menu bar for a button called "keyboard shortcut override" it looks like a keyboard key. If its on, turn it off. If its off, toggle it on then off, sometimes it gets turned on (not sure if there's a shortcut for it or not) and doesn't update the button. It basically tells max to ignore the main max…
Hi! I think it looks kinda cool but I would say, but maybe be careful with the zbrush sculpt approach. You could try to take a few screenshots with a more usual shader applied to it (or export as obj and open in another viewer) to see how this all holds together. In my experience this kind of sculpt tends to lose it's…