I played with it a little since then trying to get it to expand in the center instead of how it does in Haba's example. It now does. I guess what i've created is basically a giant sphere on the uv map. Using a negative square root it curves a grid into this. It goes on forever no matter how much you zoon in, that's neat I…
probably will depend on your target dev pipe particularly if there are physics considerations? Also animation considerations which might be as simple as speed/scale ratio formula to match a desired scale ( slo mo'd fer Giants ) Which is something like square root of scale yer werkn' on multiplied by the animation…
well I can't disagree with that, I will for sure be using Jpgs more in the future personally having broke it down on memory cost, and quality, but I think you have just worked out the root cause of why creators use PNGs, its an act of vanity in a sense to have it seen exactly as it should be the "true image" opposed to…
So I have pretty much wrapped up the head and called it done for now, I am no working on the neck and will soon after that jump over to the beasts legs. Those roots will be a pain. So here is my progress right now on head and neck. Also trying out new ways to present my wip, cant get happy with anything yet, will have to…
I actually am a big fan of the style. Only thing that I think you might wanna look at are the tiles on the ground at the bottom of the tree. They look like they're sitting a little flat given that a tree is growing out of the ground around them. Maybe rotate them a little horizontally so they look like they're being…
I didn't really want to make it a head piece because it would kind of draw the eyes away from the real head. Plus I was following the convention of a fish head on the shoulder. Can anyone help me with my offset issue? This is my rig in view port, But in-game there is an offset, similar to the one in the previous post. The…
are you talking about pirated games or what? the wall of text was fun enough to read through, but I don't understand what we're talking about really if you want to install your own .apk files, like say you want to try a build of a game you're working on, I usually just put the file in a folder and install it natively on…
I hear roughnecks on oil rigs put down roots longer than people in the industry. I count myself lucky and I've been at the same company for 6 years. We aren't making AAA FPS games but we do pretty well and I can't complain about deadlines or crunch. It's a good stable dependable place to work that treats us well. But I…
quoting one of my art teachers "you have to know the rules before you can break them" - i.e. learn about correct silhouettes, volumes, anatomy and once you understand how this works you can distort and exaggerate to create stylized characters. If you study concepts, e.g. by Pixar, you will see that many are rooted in…
It looks cool so far. I think that the transitions between your different textures could use some smoothing out. It has some straight edges especially on the trees with the transition from the bark to moss. Also the trees could use some roots coming out of the tops and back into the ground instead of abruptly ending in the…