Listen to Rick, he knows what he's about. He's right on the money about 90 degree angles - keep things smooth and curving for more natural looking character models. As for the UVW's, I don't think there's any problem with the layout you have there. Rick's right about the vertex count and seams thing, but I wouldn't worry…
A lot of your high poly characters look good. But they don't seem to translate well with low poly versions. I think you can expand to add a fair amount more polys on characters. I primarily use Unreal and the average character we import is around 6000-8000 polys. I think thats about the industry standard now. Another…
jaybcorreia: In the industry, new artists earn about $40K, and seasoned veterans (non-managerial) earn about $60K. On an hourly basis, that roughly translates to: $40K divided by 52weeks divided by 40hours = about $20/hr $60K divided by 52weeks divided by 40hours = about $30/hr In reality, salaried artists often have to…
yeah man...i have built a lot of computers and worked for best buys Geek Squad for a while and sometimes it could be a fan but with a big vid card like that you really should spend the extra money on a good power supply from a known manufacturer. I look at it this way. That is what pumps the life into all my parts. If I…
I´d say even if speedtree used and bloom set to 6059593%, the art sucks anyway. I recently watched a vid again... It looks horrible. They even do noobish mistakes like completly monochrome stones. You can fix in less then 2 secs... The characters are looking horrible. (yeah ben, they need big forearms). No stlye. bah! This…
Well, your low poly mesh is just that, TOO low poly. The lower res mesh needs to conform pretty close to the higher end mesh. Keep it low poly of course, but not THAT low poly. If you have a 1million poly char for example, the normal map will look amazing on a 6000 poly base mesh. If you try to put that same map on a 1200…
what about these: [ame] http://www.youtube.com/watch?v=mA_Qaiwwjac[/ame] http://www.escalight.com/tutorials/3dsmax-tutorials/understanding-unwrap-uvw.html http://waylon-art.com/uvw_tutorial/uvwtut_01.html thats for the basics, if you want to go more into depth, perhaps take some shortcuts and find out about other ways…
holy crap, I think I have a different model chair from that company. One of the arms broke off recently, so I just removed both of them. The chair has to weigh about 50-60lbs, my girlfriend calls it "the space chair" usually in a sentence like "don't you want to sell the space-chair on craigslist?"
Yeh an Alienware is what I got now. It's what 5 years old haha. Old workhorse. Look at this, nice find I think. http://www.newegg.com/Product/Product.aspx?Item=N82E16834114796 --- Model Brand TOSHIBA Series Qosmio Model X505-Q860 Part# PQX33U-01G00H General Operating System Windows 7 Home Premium 64-bit CPU Type Intel Core…