Hello everyone! I am revisiting Polycount after 7 years! Oh man. I have not been on here since I was in college. I was in a different state of mind at that time and knew almost nothing about the video gaming industry. I am finishing up some freelance for a series of miniatures that I am working on. Once these are completed…
"i'm always working on something, just have to find time to post." Have to call bullshit here. Respectfully! Just have to find time? Stop over thinking it. Just throw it up here, or any art social site really, and keep going. If you're always working on something, drag-n-drop it. Don't procrastinate. You have to get over…
@Taylor Brown I'd respectfully disagree mate, but anyway here you go: http://www.davidshaver.net/ When I ran a quick sesrch, David Shaver topped the list, he kind of rang a bell somewhere, though not until I'd scanned through his stuff then *forehead palm slap* ah!...of course his credits are amoung a selection of games…
Its going in a good direction. The Trex is a great choice for subject matter. Respectfully, I think more attention to anatomy is needed to push it, further. Specifically, the muscle tension is not in the sculpt. Figure out what muscles he needs to stand and flex them. All the other muscles, relax them. Then you will see a…
Thanks. Someone off Polycount told me this recently: "You're portfolio is going in the right direction. The only thing you need to do is prove you can make in-game assets... ...You must prove to employers you have 1) worked with a team 2) created assets meant to be viewed in-game -- something only a mod (or job) can give…
overall nicely done, i'm detecting a bit of dead space inspiration too which is always awesome :) after taking it in all initially the thing that jumps at me is the textures having that generic procedural dDo look. I would say throw in some photo sourced texturing, like some vertical leaks going down the wall panels or…
I will respectfully disagree with @ZombieWells . While im sure what he's said is very truthful and accurate at his studio, it wont be at every studio. I ask every time I get a rejection. Most of the time, ya, they dont give any feedback. But sometimes they do. Even if it's rare, sometimes they do. There's no reason NOT to…
Thanks amartinez :) Regarding that video; I was respectfully asked by the publisher to remove that footage for the time being, which I have done so. In any case - there no need to dwell on past projects and it's time to move on and upwards with Infinitesimals :thumbup:
"This thread would have been more interesting if it where entry age only, not current age. In other words, respectfully, if you're not in the industry, you need not reply." I know you're being sincere, but read that back to yourself and see if it feels good.