I'm playing Vampire The Masquerade Bloodlines, and I don't get what people are saying about it being buggy? (hint: I agree with Shotgun ;) ) Sadly, I have to say that despite a decade of patching, it still crashed 5 minutes into playing it, which doesn't exactly support my point. Suprore: I... don't know if you're trolling…
I understand was mainly suggesting you should work on a full assets being high/low/texture. I feel the hummer your currently working on will round you off as a good modeler. But your portfolio is missing complete assets to showcase you can do it all, as I was told when I showcased my weekly. Anyways yeah that was a nice…
Are there normals on this? The first thing that stuck out to me(in addition to the lighting being washed out and lacking contrast, which could be what is doing it) is that the roof looks like it's lacking normal detail, has lighting information in the diff/albedo, and/or is lacking spec/metalic information. The supports…
Thanks for the feedback Owl! Sorry I took so long updating/getting back to you, suffered some delays over the past few weeks so I had to pause my project, but I'm back now. I've tried to incorporate your advice into the first real building pieces I've been modelling, it's been a great help, saved quite a bit of time so far…
Sorry for the delayed reply (Been fighting the flu these last few days). Thank you to everyone who replied; it's good to hear max isn't being phased out. I've been using max for about 2 years now, so I'm comfortable with all the tools and such. At this point I'm just mainly looking to establish a strong and proper workflow…
You guys are probably setting some sort of record for RTS expansion with most amount of new assets made, really impressive. I love the focus on improving terrain textures and doodads too. Somehow they make some of the old WoL maps hard to look at now in comparison. As someone working on an SC2 Arcade game these also answer…
Thanks guys! You've convinced me to keep working on it :P @Brandoom - They're supposed to be plastic, but I can't quite get the feel for them. I'll rework the texture and see if I can play with the spec (looking at examples n' stuff too). @TonyNowak - That's not a bad idea... would be fairly simple to do to break up the…
Im gonna STRONGLY agree with what has been said before. Your sci-fi piece is your strongest but still has a LONG way to go. You should be using dynamic lights to get interesting shadow play, Also with all that painted metal you should have spec and gloss maps on everything. Don't be afraid to go nuts with it, this is a…
it's a vertex blend between 2 or more textures, that has a extra texture with 2 channels to define what ares blend in first, and the fall off. than there appears to be some good old fashion decals for tufts of grass placed by the LD. if you are doing this for UDK, i can show you a material function i made a long while back…
We care, but using your analogy, what if the disease is cancer? or Aids? What do we do then? If the ROOT cause of this problem is what you say it is what do you suggest the downtrodden do? Have a peaceful march like the initial 300 and have rioters cause carnage? Write a letter to our local MP whilst he's sunning himself…