Might be a bit late, but here it is. It's a very simple thing, very simple process, so yeah it's very quick. http://imgur.com/q8x0LAn I don't know why I can't add image here. I can use "attach image/file" but there is no "OK" button or something to confirm. Any recommendation?
Hey everyone! This week I made some changes, realized I missed a button in marmoset that helped fix a problem and also modeled my home! (joking, it's a dumpster) as always hope you enjoy and feedback is always welcomed! As always, thanks for your time and I hope you have a great one!
wow looks really really good! if i had to complain about one thing, it'd be that the circular button things on her skirt just look tacked on. also, you're in mudbox right? what's your process for doing the stitches, i haven't really found a way i'm happy with, compared to zbrush.
Your info. helped me a lot. I wanted to convert vertex alpha to vertex color and I did it with copy/paste in Tools>ChannelInfo rollout. After that I just had to change colors in vertex paint mod. (adjust color tab)(click on "condence to single layer" button before use)
I don't know about integrated graphics but usually theres a toggle to turn it off in the bios options, when your booting up press whichever button it prompts you usually delete or f8 and take a look around for bios for anything that says graphics or gpu or integrated graphics or somesuch and turn that off.
In zbrush you can convert a displacement map to geometry. Pretty simple, you just have to have enough subdivisions and then its a one button click. If you have a height map, that may work, or at least get you kind of started... i don't know about converting a normal map to geometry.
Okay guys, still using the base mesh to really push it to its limits (finger slowly edging towards the subdivide button now) but its still at 30'000 tris. Attempted to get the most of the form now and hopefully finalise the proportions before going into the next pass of detail. Again, all opinions welcomed.
I just use the Win2000 look and it works for me, obviously adobe has a spastic GUI every now and then (sometimes buttons from windows are visible even though their makeup should cover it, sometimes GUI refresh issues, slow responses,...) but that was on XP the same so I think its supposed to be that way.
I think you're overcomplicating things. Control panels are usually made to be as simple and understandable as possible. Here's a quick idea based on your global shapes, might be a bit -too- simple though: Bonus: you would only have to make a couple of buttons which you copy/paste and save time.
To elaborate, this is not the ankle twist bug, when using FK/IK sliders in CAT, but it happens by just hitting the Animation Mode Button in CAT. In set up Mode: Set up mode Animation Mode: animation mode So if anyone has a solution to this error, i would be eternally grateful. Thanks Scott