Hey man, select the part of the code you want to make a hotkey of and then drag and drop it on your toolbar. a button will appear. then go to Customize User Interface and in "category" choose DragAndDrop. Voila. Find you script there and assign a hotkey. You can also rename it along the way. Kinda anal way but I don't know…
wow, first a giant earthquake which they survived pretty well thanks to their amazing engineering and building codes, but then a tsunami no one could prepare for, then after shocks and now a nuclear disaster... I would offer PC'ers in Japan a spot on my couch but after reading about how the northwest is a powder keg…
Hand-painting textures is great. It's a skill that I very much wish I was more polished at. There is no real substitute for custom hand-painted textures. I'm not proposing that these programs be used as a substitute. I just think they are a great way to get really good-looking placeholder textures. If you need to get some…
Good to see people getting a use out of this :) @Froyok: Thanks for bringing those errors up. I swear I thought i put in checks but probably removed them at some point. Will fix those up today. Regarding preserve mesh input connections, if something is grouped, the fbx exporter will export that group as one mesh. LOD's…
Of course there are exceptions. The complexity of the game for instance. And definately avoid poor programmers attempting to make the next big thing. The thing is, there seems to be a difficulty in communication between programmers with no art experience, and artist with no programming experience. There are programmers who…
You can add a editor script that overrides the default import behavior. I don´t know if the code below still works. I used it for a old project some years ago because a lot of assets used the same materials. And i´m a lazy guy and didnt wanted to change the materials for each mesh on the import manually. You need to put it…
Yea, the swapping method works with that technique. The programmers made it so that we could set a static flag on pieces that we wanted to stay stationary. Objects with a static flag would also stay under the joints if they were animated. So in your ship example, the cannonball hits the ship, the main part of the ship…
Hmm that error suggests that the UI is trying to select a file format from a list that is out of range (ie: select item 14 from a list of 10 items). On Mac, NSB is coded so that there are 10 available file formats - but on PC a list of ALL available image file formats is generated. Either something is wrong in my code when…
this isnt exactly true, you can do programmable shaders and normal mapping on the wii, konami has done it, the conduit has normal maps as well. i have also worked on a few wii titles with shaders, mario galaxy has fresnel, and you have to program a shader to do that. i am not saying its better than an xbox or anything…
I agree with the above statements. As a fellow VTD graduate with a minor in art in a couple weeks here, I don't have much doubt that you have design skills and experience. You get that hammered into you by the time you graduate. However, VTD is a general design degree with an emphasis in technology. General being the key…