Glad to see I'm not the only one who is annoyed by these things. As I've said on the Foundry forums, the current version of Modo seems overly complex for no apparent reason. Modo is powerful and it has potential but in its current form, its not giving me any reason to jump ship from Autodesk. Once upon a time, Modo was…
I've got a maya scene with all the cameras set up ready to make cubemap shots here : https://dl.dropboxusercontent.com/u/1889770/CubemapScene/cubemap_maker.ma If you make a big sphere, texture it with the sky of your choosing then render out each camera view, it's easy to turn into a cubemap strip. I'd recommend using ati…
There is distance and different camera lens so you can have million variation My post on lean to see might be helpful to you there are simple exercises of doing face profile which is one of main thing in likeness[you can do this in 2d/3d doesn't really matter ] and probably first thing you should do when you start…
Maybe it's just me, but this confused me... "I designed and produced Claire for Kiiro Blade. She weighed in at 18,000 Polygons and 3x 2048 Maps (Diffuse, Specular and Bump)" Usually people put how many tris they used rather than polygons (a polygon is a shape with any # of sides). Also, something about saying "3x 2048…
I think its a great idea for a story. Off the top of my head (so don't quote me) this story reminds me of when East India Company - invaded India - beat the French - they had a private army - played all the kingdoms off against each other and made vast profits - at one point had half the worlds trade. Nationalised in 1858…
I'm not sure, its just the way I was always taught (MLA format? don't have my handbook handy) - maybe its a personal preference too. It can go either way I think, just depends on how you phrase the question and how you answer it. Its a minor issue really, probably not worth splitting hairs over. "What positions has this…
I fixed it... of course I figure it out 2 seconds after posting this. It's the stupidest thing in the world but photoshop for some reason likes to put a 1 pixel transparent border on 2 sides of your background color when you use the paint bucket tool. So I just had to duplicate the layer and rotate it 180 degrees and…
Hello polycounters! Today I have a new issue about main motion controller blueprint... I'm building an aplication where I can pickup some objects of my level. This object has a bluprint based on empty VR proyect layout but I changed it a little bit. I would like the object can be grab with a "snap effect"... So it is so…