Probably attempt to get faster at hard surface tools within ZBrush by doing old architecture and props and other misc hard surface stuff. I've seen a couple people do amazing hard surface stuff in a quarter of the time it would take me to actually poly model it, it might come in handy for an environment artist knowing the…
Chris provided a good critique of your work. I'm just going to point out some stuff about your portfolio itself. 1. Remove the giant photo of you and that sidebar, and move all of that info as well as shorten it to a condensed summary to a separate page (about, info, etc). Keep it simple and professional. 2. Place all of…
yeah its "new" :) it works with gyroscopes and whatever else mumbojumbo you might find inside a wii-remote, to capture movement. rather than using an optical system.. you get into that tight suit and hook it up wireless to a router. its fine for temporary mocapped animations and like in their case, previs. but the suit…
I would focus on quality rather than quantity. You should aim initially for 2 very different environments and their associated props. You should also set a schedule for yourself, and try to stick to it. If you're working full-time, set aside 2-4 hours each day where you're doing nothing but your art; no TV, no browsing the…
I didn't quite have time to make drastic changes to the pencil and I feel like a jackass for it when you guys give me all this good feedback. I'll find time soon. I was behind on making this ruler (since I had to redo it completely). This ruler is supposed to be in our CG trailer and will be in a closeup shot so it needs a…
sounds good :) @ hawken - just had one question regarding Extras. That aspect is not very clear imho. Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris? If so, is it mandatory to add extras to the scene? And why could not we have just 1024+(20x256) of tris (plus same for textutre budget)…
It is really up to you if you want to start over on your rocks and terrain if you prefer the more defined rocks. But I highly suggest you fix some models including the ring and main props to fit with the concept art of scale and proportion. Modular rocks probably will help you a lot. Can you show your model with a checker…
Definitely a good start! For architectural assets it's always good to get a good combination of - modular pieces - that make use of trim textures and other tiling materials that you apply to mesh that make up the bulk of your buildings. - unique pieces - these are those small but very detailed props/features that you would…
looking great. You have some really nice artwork. I would suggest moving your character art below your Environments / Props / Misc stuff. Just some more specific feedback. The biker final (posed model) game image should be the main focus of the breakdown and thumbnail. It looks the best and yet it's the smallest image. I…
Hello all! I just submitted a big SciFi Props Pack, 250 assets for creating your Sci-Fi interiors, PBR friendly Feel free to give it a vote please ;) https://trello.com/c/GCJRFqfF/381-scifi-props-pack -- Demo Level -- [ame] https://www.youtube.com/watch?v=zyNTq5F30NE[/ame] -- Overview --…