I have Substance Designer but never got into it. I assume that means then generating height/normal maps from scratch. What would such a simple graph include?
Here's a WIP preview of the animation I've been building (in the final, the cockpit will be included in the scene with the Heads-Up-Display, or HUD):: https://www.youtube.com/watch?v=rLfiyT3zxgo
Check out soulburn scripts it has a great object painter script that blows advanced painter out of the water. Or consider upgrading to max2011 they included a similar function
More work done on the jacket, including a diamond pattern on the back. Cargo pants folds refined. Added hand gloves. Refined the blockout and base shape of the suspenders.
This entire subforum was removed and put back only recently. A lot of the Reallusion pages are also currently gone including the ones linked in the OP. What caused the issues?
Ok, I see now what's happening: textures were saved as PNGs with transparency, somehow Toolbag wasnt including padding as visible part of the alpha channel...
Thanks again Here is an update with more helpful links that will be included http://udn.epicgames.com/Three/ModularLevelDesign.html http://udn.epicgames.com/Three/ModularEnvironmentCreation.html http://udn.epicgames.com/Three/DesignWorkflow.html
I've put a bunch of work for Phantom Halls on my Artstation including characters, props, environments, so check it out here: https://www.artstation.com/artwork/kdVwx