@kimmokaunela - Thank you! Yeah, he does some great paintings. :) @Endfinity Jon - Thanks for the feedback! Yeah, I was starting to lean towards angular too. @Pixelatedkiwi - Thank you for the feedback, will definitely be modelling in some more detail. Was just using the big boxes for scale and layout really, hence why…
I tested some other colors: @DWalker - It's funny, both of those images were in my reference folder for this project. There is some back story that I originally should have pointed out. Long story short, I wanted the container to look like a spyhunter/Ironman/corporate kind of thing. So I knew I wanted it to have a…
Having different subtools for different armor pieces like that is ideal in my books, so you're in luck. It helps to think of the zbrush sculpt as being a different entity than your game mesh, even if you plan on using the lowest subdivision levels. If you have your sculpt looking the way you want, that's what matters at…
Digging this up to let everyone know the final configuration and how its doing. GREAT! I couldn't be happier. I stuffed the thing full of ram, 12gb. I added a fan to blow across the ram because they're packed in there like sardines. It wasn't anywhere near a dangerous level but with summer here I didn't want to push it.…
I guess its ok to send a refresher, at the very least if it makes it past the filter, it might get them to look back over your stuff and get your name/work sitting on the top of the pile for a few min? Yea, I could see a carefully worded email doing some good, if you can make it past the spam bot. You just want to avoid…
I just started working in Maya like three months ago. I didn't read any tutorials, a friend just showed me how when you press spacebar you can do most of the stuff you need to from there. So I start an average male human character in order to get used to working with Maya, I don't even know what the fuck the attribute…
some of your models are tight, some need work. I think your human characters lack decent shapes like that dude on his legs or the stargate dude near his arms. The skins need more contrast as well. Those chainmail arms are a big no-no. Pasting such textures on a model always looks cheap. Paint a human arm on it so that you…
I have been practicing CGI for about 9 months now and have focused on environmental/props/hard surface and texturing. My mindset always moves towards making the most detailed thing I can make, but some of my more recent projects were much smaller and focused so as to learn a particular area...such as texturing and how to…
Hello, I had a question about decal creation I hope you can help me with. Is it possible to create simple decals that use normal, ao, height maps without having to bake them, and instead supply the maps from substance designer?. Info decals (as far as I'm aware) only support color/alpha but not ao/normal/height. TrimSheet…
Your stuff on artstation looks to be too low poly in the wrong places, except the first weapon plate. I guess that was the last one you made. There is a lot of work that goes into creating a finished product and loosing your puff is something all of us know too well. The second handgun looks good but there are problems…