Aaaaaand I'm done! :) This was a really fun project to work on! Thanks to Catherine Unger for letting me recreate her concept in 3D. 1050 tris, 1024x1024 diffuse, unlit. model Let me know what you think!
That's simple enough the method they're usng. Just paint some hair in Maya (eg use PaintFX), render it, and you've got both the alpha and the diffuse already set for you. Then uv that onto some sheets. No need to "bake" it.
Hello it's been a while but i have been doing some work on the texture for the m4 and i was hopeing to get some feedback on it. Texture sheets are diffuse/specc/normal all size 2048 Any feedback or comments are appreciated =)
Thanks. It was being funky at first and only showing Red, green and blue. I was applying the vertex color map first under diffuse and then applying the material to the object. Looks like the material must be applied first and then the vertex map.
Just finished adding a load of detail to the roughness, diffuse/albedo and detail normal. I've also set up the metalness map. I've also altered the hue of the sofa in general. Any thoughts? Or anything that doesn't read properly?
ok, now I sculpted some rocks and applied the diffuse and the normal map in 3ds max. Here's a picture: One question: What is the difference between setting the normal map to object space or not? (3Point Shader Lite Material)
WIP of diffuse/norm texture for the floor tiles (shown above). What's that trick where you add depth to certain tiles/bricks in normal maps? Adding different tones of grey in the red and green channels? Will play with that later.
Got everything unwrapped and baked. Triangle count is 3067. Currently have diffuse, normal, metalness, roughness maps at 2048 x 2048. I'm not really sure if I like how the Bakelite looks. It's kind of a strange material.
How did you make your diffuse seamless? Did you go back to zbrush to polypaint? Nice sculpts. Did you start this thing from scratch in zbrush or bring in a basemesh? The small "shelfing" details are amazing.
Great attention to detail :) I'm curious though, are you going to be texturing it with the same colours as in the concept? Because I think there's room to go a bit off the norm with the diffuse on this gun and if so you might want to take that opportunity.