[ QUOTE ] Even if you only sell the textures and lowpoly assets produced from the high poly models and not the high poly models themselves? [/ QUOTE ] Generally you would be paid for the entire process, not simply the end result, so yeah your highres meshes would be company property. Because often times you're modeling a…
You have a point, and the rotation of the head and chest does make him look more powerful, but honestly, i think the head is waaaay too small. http://www.spawn.com/toys/movies/avp/scarpred/images/avp_scarpred_photo_07_dp.jpg Now that you have pointed it out though, i think maybe his head does need to be made a BIT smaller,…
Mop: It's good, you'll like it. Looks and sounds great, music is terribly placed, songs that while good ... always seemed to pull away from the feelings generated by the visuals. The pacing is off, often the characters need only 1 extra second before and after a line of dialogue to make the impact of the moment work but…
BAAH its more work but really if your not up for it don't do it. Alot of jobs cause people to relocate every few years. When I was growing up we moved around alot following my dad as he was sent on 1-5 year assignments. Really as a kid(and most kids don't take it this way) I loved it. I got to see a lot of interesting…
After reading the entire thread and based on my personal opinion. You shouldnt use the tutorials that you have done for your portfolio. Reason being; by doing that you are simply calling someone elses work as yours and attempting to earn a credit for it. Tutorials are just walk-throughs that helps you firmly understand the…
First off thanks to everyone for the feedback. Greatly appreciated. It has been a long time coming for a site update and some new content. It seems to take forever to render everything, format it and get it updated but hopefully it will all be up soon. Cholden - Yeah I thought about using lightbox and just having it be…
Another heartfelt thanks. [ QUOTE ] 5. Mirroring is now flaky and requires work a around. We can no longer mirror a UVW Unwrap in the centre of an object, we need to almost mirror it by ensuring that its a ¾ unwrap of the front section and then it can mirror the rest of the object ... [/ QUOTE ] Sounds like you're just…
Currency exchange is always fun. I still have a bag of coins from my trips overseas and crossing borders. I've always found it quite interesting though how America is a bitch when it comes to foreign currency. I go out of the country and people are like "give me whatcha got. we're good. $5.00 u.s.? cool, here's a shitload…
Hey, welcome to Polycount. Some things to consider for your environment: I really haven't much of an idea of what this scene is. Some sort of capsule in someones basement? Your texture resolutions are inconsistant throughout the scene. To help you with this, when you're UVing your model use a checkered texture (b/w…
Aside from your work your website is really clunky to me. I feel like your bar at the top is unnecessarily huge (and I am on a 1920 x 1080 resolution). And the design and fonts are kinda lacking. The fonts are just kinda floating in space... and nothing on your website seems to be aligned to anything else. Pull down your…