Hi, this is a recurring problem and I don't even know if it has a known technical name and if it's easily avoidable. For example here on this rather simple model, I tried many different things but I can't get a decent result.
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
I think you'd have less headaches using the curves as a proxy model (position/placement/scale), assign to a new layer..make layer a reference layer, and then do box polygonal modeling on top. I'd watch some flipped normals tutorials on hard surface modeling to get you started. Good luck.
Hey, we were playing around with doing custom models based on our own art as a test. This has very mixed results based on the subject, but I want to share the approach for any artist wanting to try this with his own works. If you want to try the same, you can use Leonardo.ai and feed it your own images but the most…
Aside from the little quirks I keep running into that take some minor tweaking of the model the more I push her during the animation process, I think this one can pretty much be call finished. Just wanted to post the final results as I'm really happy overall with how this project turned out for my first modeling effort. I…