Usually 3d packages could pack island without re-scaling them , so you can scale them manually to what you think is ok and then pack. Keep in mind that varying texel size within same texture could make you problems in soft like Substance Painter. So a good idea probably is to unwrap and texture with consistent texel size…
For the life of me, I can't get any decent lightmaps while using Skyshop. This is a test scene I've set up in forward rendering mode with one directional light. Trying to get the soft bounce light look (similar to Mirror's Edge). This post on the Unity Forum had a similar issue. I took the Sky Lighting Color down to black,…
What is your metallic input/output? If it's anything above 0 for a non-metal, it'll pull some spec value from the base colour and make it look shinier than it should be. Conversely, for metallic things, you want it to be 1, only reserving intermediate values for transitions between metal/nonmetal (soft scratches on coated…
I love this man, super awesome work. I checked out the previous version on your folio and it was good but this is super great, big strides man :) I'll add my voice in to echo what @leleuxart mentioned about soft light coming from the room in the back, would add a bunch i think. And i was thinking the same as…
It's a known pain in the a... with Substance designer. The programm is very prone to any inconsistence within nodes with absolutly zero indication. Anything you forget to set right somewhere 10 levels deep. Most probably it's bitmap imputs you forget to set relartive to parent at some transform node in the process. SD is a…
hokay, just tried out maya 2k9 and i looove eet :) uv'ing was actually fun, and jesus that soft selection was insanley overdue. Anyway, here's a quick test bake. Still getting used to new zbrush, figured some texturing would be a nice break. It's currently sitting at 11k tri's is the only prob. Hoping with a bit more…
I know there is a 'generate unique uv's' option in UDK, I dont have time right now to check and I'm not at home, but I'm wondering if this would equate to being the same as making a second set of uv's Maya. And so your saying the reason I'm losing so much of hard shadows and getting really blown out, soft shadows is most…
@3DLee: I was thinking of the pipe leading to a valve pump thingy. If anyone knows the technical term for these things, please let me know :) Something like this pic: @nrek: I have some broken boards which lets some light in from the ceiling, which is not seen in the screenshot. BUT, I also added 2 very soft point lights…
This was something I was going to include in my post but found it not relevant to the point I was trying to address to Poop. A lot of unhealthy food here in the US is either cheaper, quicker, or both cheaper and quicker to procure than its healthier alternative. Beer, Soda, and Grape/Orange Drink (not juice) are often much…
Nice work! I think the legs need more attention. They seem very straight without much attitude so atm they look kinda stiff. The thighs seem a little inflated and their relationship to the lower leg seems off. Also the muscles are not right yet. I think as the upper leg is quite a feature you should work on them more. I…