New lighting and shaders! Maybe some fluid effects for particles. More indie games and stylized games. More memory = longer view distance, more assets on screen, less tiling.
That was my thought with the cinematic camera. The circle DOF, thats why I was asking about it. After this, I would check out the screen percentage settings in those post process volumes.
cool work, how long did you have for each piece roughly like the destroyed brick building or a gun? do you have any screens of that brick building in game?
Thanks for your reply. Here is the print screen of the lamp post im working on. may i know what you mean by heavily cropped out. Is it the multiple object or is it because of the details?
Thanks for the feedback guys. Glad you like seeing what is there so far. Are people getting a login screen trying to view these images? $!nz told me he was having that problem.
You're right, its closer to 52% at 1920x1200 on a 24" screen, and 68% at 1680x1050 on a 20"... I'm actually surprised how accurate i was for pulling the numbers out of my ass actually.
I personally can't stand 1080P monitors and go for a 1920x1200 minimum. Why? Because you can't have a 1024x1024 texture at 1:1 zoom and fit it all on the screen at 1080P :)
from what I remember, the snesemu for gba will never have sound, nor will it have all of the screen.. but true, with the speed of the psp, and the current speed of the emulator, it has quite a way to go..
It's in the beginning. After they crash land there's a scene where Obi-wan and Anikin are in a shuttle landing to meet the politicians and the falcon is landing on the lower right of the screen. Maybe it was just a random YT-1300.