I had seen that mechwarrior movie before, very nice stuff. I've made a few battle sequences in sort of the same fashion, stringing together a bunch of clips in motion mixer, then animating a root object in time with the feet. I was able to use motion flow to create this scene: (12 meg file) TrogBattleSample.mov This was…
This can be done by adding the Shapes, rather than the transform objects to the display layer. Indeed somebody who should continue to use his more trusted software. The reason this can't be done is the very strength maya has. It's sometimes annoying that maya is lacking in the tools department compared to max. I'm pretty…
Hey all! Recently completed my fan art scene based of The Last of Us Part II! Here are some screens, the rest you can find on my Artstation post :) https://www.artstation.com/artwork/Ovydw8
Thanks for the comments guys, not to much changed since my last update, I've tried to add more blue in the background to break it up some more but other than that not much changed really just more rubbish about the place and tweaking settings to get it to where I want. I'm calling this done now and only have a few more…
I can only imagine what your mix files must look like for the break dance, heh. You might find puppetShop limiting because it has 3 layers for its clips, the transition tool is really just a faked planted key and the clip management is a bit cumbersome. But you can't beat it for rig flexibility, need 50 arms, ok. Its also…
Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
I really think you need to dial back the complexity of your pieces and take some time to practice using your medium. This post might sound harsh, I hesitate to post it, but I hope it isn't viewed as an attack. These are really all over the place, and don't work as strong images on a very fundamental level - there would be…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
Thanks for the crit! I've been exploring some various methods to make some of the shapes pop out a little more, whether it's a frenel shader or absurd usage of the roughness value. queue the make everything shiny clutch I currently have with this video. I totally need to revisit the models as well as they were pretty…
I'mSlightlyBored: I apologize for not replying earlier, but I have been really busy over the last 2 weeks. I have managed to solve the problems with my normal maps (or at least, the most major ones). Turns out it was the most basic issue; while my maps were set to a proper compression, they were not imported with the right…