I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
hey Morris, here is my retake on part of the model. my main goal was to show you how you can achieve smooth clean results with minimal sculpting and more polygonal modeling. the character concepts you have (most of your designs actually) are very smooth with semi-hard edges. it if is a good idea to plan your base mesh…
Daz, most of it looks great, but I hate to be the bearer of bad news. You aren't done. First, the two lower images are redlines on the provided shots. The lower two pockets need to be adhjusted slightly. They are tapered in such a way that they are slightly belled and bellowed, also the taper is such that the edges of the…
I am trying to get INK AND PAINT to bake a complete map that outlines my edges that are controlled by smoothing groups. The issue is getting the render to texture outline to not be controlled by the angle of the camera but by the edges alone.