first of all hello to everyone, I just joined the forums after seeing this tread. I'm also new to 3D modelling (I literally knew nothing 1-2 months ago) and I think I just got a bit of everything by watching tutorials and stuff like that. Don't scare off the poor guy by saying he's in over he's head, it's not THAT hard at…
Welcome back, man! A lot has happened and changed around Polycount since you've been away and I'm sure the same goes about you as well. Looking forward to hearing some of your stories and experiences while you've been gone and thanks for the art dump.
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
hello, i'm serious, there are mosquitos now adays, why for example they bite more when you are attacking a boss in a game console, is this because the body makes adrenaline which gravitates insects in someway we don't know about?
Hey folks! I used to be a polycount lurker many years ago before PMP became polycount. I also used to hang out in the #model_design channel and chat it up with many of you my handle used to be Cluck I think. I've been an artist/animator and the past 4 years ive been a technical artist/animator at Volition Inc. I'm always…
John: I think you're running into what I'd refer to as "Ale and Whores Syndrome". I love the worlds of Dungeons and Dragons, and other pen and paper RPG's. I used to want to play with my friends, run campaigns even, or join someone else's. The problem was "Ale and Whores Syndrome". All the players wanted was to beat some…
I would use vertex painting for this. Avoids the need for a second UV, and another texture for the mask. Plus it can be unique per building, without adding a new mask texture for each building. I haven’t used Unity in a while, but it comes with a shader editor I think. There have to be a lot of tutorials out there for how…
@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam). * Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release. *…
So I'm baking normals and AO maps for a character I did in ZBrush and some of the parts were sculpted on meshes that are like a thin shell and when I put them in 3dsmax, outside and inside intersect and look really nasty: What I'd like to know is if there anyway I can tell rays to ignore the inside faces when projecting…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…