To clarify the thread; the question is whether to build tools into the render window and use in-game gui for tools or to do stand alone tools LIKE udk and unity but not "all encompassing". So, in game fugly GUIs or windows with X's on them and real file menus. So far, particle editing is looking like it can really only be…
Kevin Johnstone: Thanks man really coming from you is awesome :) I have yet to play Bioshock. I think as a whole the Environment Art team in Crystal had wanderlust we really wanted people to enjoy going through and exploring places. I also feel that the not so polished feel of this game made it more of the individual…
I got to see Iron Man last night and really enjoyed it. Iron Man is one of my favorite Marvel characters and it was great to see him portrayed so well by RDJ. I also liked Ang Lee's Hulk, despite popular opinion. We'll see how this new one turns out.
Just picked this up today and woooooow it's fun, altough I think I'm the only one in the world playing this at the moment since everyone else is hooked on RDR. Anyone else played it? Got it? I must admit I've never been a hardcore karting game fan, I mean, I like them, and Mario Kart is always fun when playing with…
I agree with Alberto Rdrgz. If your game supports speculars I'd definately throw in a bunch. As for the animation, try and get some more momentum in the upperbody, maybe a little more sway in the right arm that's holding the weapon and kick that left arm a little farther from the body and curl it at the end. Maybe a little…
Tigerfeet has a point, not to be harsh, but I like everything but the lava. Right away it looked off, seems a bit smudgy or soft. Might want to find a good national geographic or something on volcanoes. Also, this. [ame=" https://www.youtube.com/watch?v=rdWrWfL5E4c"][UDK] Flowing Lava Vertex Blending Material -…