I like to use this script http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I think it works better than the graphite loop tools options. (Im just guessing your using max... looks like it in the shots)
rough sculpts and I am in the process of redoing the panel loops. I am still learning how to do Hard surfaces in Zbrush. It's pretty cool once you can get on the right track. headlight idea group loops
I don't see anything obvious that would cause the combatList to be null. It looks like it shouldn't be able to get into that loop to throw that error on var targetLookPoint = GameObject.FindWithTag(value); Can you put in a debug.log(value); after the foreach loop?
@Robeomega Thanks for the crits, I added some loops on this update. I added two loops around its stomach and added the one you suggested. I hope this will suffice, it looks good when I subdivide it. Thanks =) Nuke
To fix some of the gradient issues I used some support loops around the edge of the face of the door and looks reasonable in Marmoset aside from some minor gradients. UVs with the support loops UDK doesn't like it so much
You just need to loop through them. For example (with 'i' becoming the loop number): for i=1 to 24 do ( meditMaterials[i].ambient = color 230 230 230 meditMaterials[i].Diffuse = color 230 230 230 )
If you're baking in Substance, be sure to set the tangent space to Xn/Mikk in the object properties. Also, you should absolutely not add loops, bake, and then remove loops - this will cause a discrepancy with the mesh and baked normal map that will cause shading errors.