I would recommend to do a clown pass and just do dual renders, one without the wings and one with the wings, and then use the clown mask from the BPR passes to mask out the wings and add opacity in Post.
On the plus side, you just made a cool model for youself. Post it here for criteque. But yeah, double on what everyone said. Fake names? Not telling you there company? They some spy agency? Would drop it altogether.
I like the tabbed browsing firefox offers, and the fact I never get spy slipped into my OS with it. I think IE is good too, but I like firefox for those extra +'s alone tehehe.
Thanks @Go2frag ! Here is a terrain base I've been working on, just bringing together a load of kitbash assets and arranging them to make sense in my scene. This is just a WIP BPR render, am currently setting up the scene in eevee for rendering more dramatically (preview of that below) (Incomplete) scene in blender eevee…
Hi guys ( and girls ), it's me again. As we want to do facial animation with our character, I had to adapt her mouth for that. i never did this before so I don't really know how to proceed, but after some attempts I made this : PS : sorry for the bad shading, need to learn how to use the BPR...
It depends on the math. I think the lambert diffuse in UE4 was diffuse/pi, so the values will be darker in the UE4 BPR shader than they would be in another shader where you don't divide it by anything (or divide by a different number). The technical artists in the project you're working on will most likely tell you what…
Sorry BP already bought into Bio Fuel research at Berkley to keep the hippies tied up with nonsensical research that ultimately ends in the demise of our planet. Once we stop polluting the green house effect will reverse bringing about a 3rd ice age. But not before making BP wealthy enough to colonize Mars and start raping…
I don't know maybe I am not able to render hairs (fibermesh) in Maya hardware 2.0 (directx 11) properly (my first try) as there are no black spots/dots in zbrush BPR (image below). thanks for the comment :)
Update. I'm really impressed with new Zbrush render capabilities. Best renderer always gives a greyish imperfect shadows thing. But BPR is really powerful, and a great alternative, if you dont want to export everything back to Maya.
Not sure.. I know you can do it in marmoset and then you could use camtasia to record it spinning with wireframe etc. In zbrush you can use the timeline and turn on poly frame and render bpr and screenshot or something similar.