Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Hey! Thanks for reaching out — your game sounds amazing! I'd love to help with the models you need. Low-poly models with HD textures are totally my thing, so I think we can make something great together. As for payment, I’d prefer to keep it simple: once I create the models and you’re happy with them, you can pay me then.…
Hello, people. I Am currently interested in learning Blender and am willing to teach you ZBrush in exchange. if you would like to see my capabilities, check out my work here. I am looking for someone who can meet up (on google hangouts) a few times a week and walk me through the program. I don't expect you to be godlike in…
here's some fan art i'm working on, of Sephiroth from Final Fantasy VII. i'm aiming to have him fully clothed and topless for a couple of renders. i might even end up doing a bit of environment work so i can try this for my target beauty render: crits extremely welcome guys!
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
you can go back and forth from(for example) max and zbrush all you want. if zbrush is the case....you can be in zbrush...then export your lowest subdivision from zbrush as an obj....import it into max....move stuff around(keeping the same vert count ie: don't add any geo)....then export obj...then import back into zbrush…
FINISHED!!! Artstation: https://www.artstation.com/artwork/9mNO5O Hola! How is everything going? Hope it's all good with you. Who i am? My name is Fernando and I currently work in an architecture studio doing renders at UE4 and hope someday I can work doing 3D in a video game studio. My portfolio site:…
you should be interested in what you do. just dont get too attached to the project as a whole instead be passionate about the asset you are assigned. to us, the artists we care more about the art itself. to a studio head/manager/CEO it is a business meant to make profit. if they are not satisfied with the profit then…