Little bit more skull into the wolf den. http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_MammothSkull2.png.html?sort=3&o=5 + Plus a couple of experimental sketches:…
I would be looking to scale and just make that 20% of a bigger pie rather than trying to spend a bunch of time and money trying to get 80% of a cupcake. IE, hire way more artists if you are profitable and increase output/product lines. I would much rather have 20% of a 1-2m/yr revenue business than 80% of a 100k/yr solo…
Lol...at the bottom of the "win $20" competition thread it says: "PS : if you want to donate a more amount on the 20 USD dollars [and become Open-class sponsor ] then PM me ." Does that mean he's looking for people to donate the prize money? EDIT: ah...I get it. He's looking for people to add to the prize money. I think he…
Most avoid it like the plague because it gets all sketchy when you want to release a game, I would recommend going with unreal 4, its subscription based 20 bucks and 5% royalties but if you want to develop without updates just cancel your sub so its 20 bucks and you have a next gen game engine you can publish on.
I've started to see a few of these pop up so thought it would be a good idea to collate them. If you see any more Game Dev bargains post them and I'll update this thread as and when. 3DsMax - 25% off annual subscriptions till Jan 22 (think this may apply to other autodesk products too)…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
So cute and loved the idea!! My feedback would be only that the character it kind of lose his form , like in second 20. The transition from 18 to 20 is too noticeable :) Some people use 3D models to get a clear/correct perspective for the character ( this being the layout phase) and that can help a lot if you have some…
Can't wait to see what people do with this! Long build times though... From the PDF: TYPICAL BUILD TIMES: Initial map loads: 20–60 minutes Load times after initial load: 1–3 minutes Build an asset mod (does not include any maps): 10–30 minutes Build a mod that includes one map about the size of Wellspring: 20–40…
hey i was just wondering that is his is a SCAR MK-16 (SCAR-L) then why did you make a 20 round magazine for it. I'm pretty sure 20 round stanags aren't very common anymore with anyone other than marksmen. you may have got you refs mixed up with the mark 17 (SCAR-H). sorry if that was a little to nit picky for you, if so…
Okay, took in the crits, made some changes. This is my final final, need to move on. Ferg - thanks for the paintover. I like some of the edits you suggested. I did make some changes, but they were mostly to the mouth (I believe) and nose, although they might not be so visible. Felixenfeu - I totally get why you don't like…