Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?
In the older versions of substance painter there was an option to paint in the wireframe areas of the 2d view. I can't seem to find that option in 1.3, am I missing something?
Some small update for the props, the side of the wall, the model can be rotate 180 to make it have some little variation on the tilling C&C is always welcome
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
[ QUOTE ] Inequal texture resolutions on environmental objects and characters (the crisp head with blurred body), [/ QUOTE ] http://i.i.com.com/cnet.g2/images/2006/180/589766_20060630_screen006.jpg
lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156
What a sweet references Criminals of 1871-1873 http://www.flickr.com/photos/twm_news/sets/72157625464218629/page1/ http://www.flickr.com/photos/twm_news/sets/72157625464218629/page2/ God Save the Queen!