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Re: H&K MP5 Mashup
Reply by
Amsterdam Hilton Hotel
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May 2014
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Home
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3D Art Showcase & Critiques
pro work, I love the fore and the details like barrel threading. clean model too. and on top of it, a rarely-seen version of the weapon. :thumbup:
Re: Riot Art Contest 2017: Snow Down Akali
Reply by
RaisinBrand
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Jan 2018
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Home
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Contests & Challenges Archives
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Riot Creative Contest 2017
›
Riot Creative Contest 2017 - Illustration
Here is my concept I did two passes of thumbnails before I decided with the concept I was going to use. Below are weapon silhouettes.
Re: Toasty's Workshop
Reply by
Toasty
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Oct 2014
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Home
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Dota 2
Weapons update. Arrow detail, Masks, skinning. lower violence grey blood and possibly left arm without the skull and exposed bone to go.
3 results
Re: Piltover Finest
Reply by
Prabesh
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Dec 2014
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Contests & Challenges Archives
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Riot Art Contest
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Riot Art Contest - Illustration
I am really liking the jayce's #3 weapon.... also <3#1 Janna head and her #3 body suit looks cool
Re: DFX Workshop!
Reply by
Endritv
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Oct 2014
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Home
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Dota 2
This weapon bundle looks so damn good, Wei did a fantastic job with the loadingscreen aswell, I can see this getting in to the game soon!
5 results
Re: WIP Undead and Brill UE4
Reply by
Elukka
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May 2017
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Home
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3D Art Showcase & Critiques
Modeled sylvanas windrunner statue. Need texturing and maybe some details on weapon. First detailed human model I have ever made.
Re: PC-CSGO | AWP | Laser Light [FINISHED]
Reply by
TrinityTextures
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May 2016
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Home
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
Here is an update on the actual weapon itself: As you can see I've added more glow effect, edited some of the details, and added the grid.
2 results
Re: PC-CSGO | AWP | Robot Faces
Reply by
oDD
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
K_A_S_I unfortunately the other weapons don't tile too good with this finish style I've collected some references And doodled some cyber heads:
Re: Anarma's sketchbook
Reply by
ansh0488
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Dec 2015
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3D Art Showcase & Critiques
Cobray StreetSweeper. A personal weapon project . Modeled in 3ds Max and textured with Quixel Suite 2. 8.5k triangle count, 2048X2048 maps. Cheers!
Re: Dark Storm Team Fenrir Studios
Reply by
dark583
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Jul 2013
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Collaboration & Unpaid Work
we are currently looking for 1 Max 1P Weapon Animators check the animation page for details http://www.polycount.com/forum/showthread.php?t=119365
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