Torch- haha I realized what I had typed just after I posted it. I'm definately going to diversify more as I go. Thanks crazyfool- Thanks, and you're right about the lighting thing. Makes it a real pain in the ass. I usually have some type of human reference open. but I would like to try to get more likeness, like the peter…
I'll critique the ACOG scope because I've recently made one myself. Right off the bat, I can see that it's too low-poly for a contemporary FP game. It would be fine for a mobile game however. Add some more geometry. Some of the details are a bit out of place such as the curves that hold the bolts at the start of the scope,…
Speaking for Maya,you can actually use Creasing to control your edges smoothness.At first sight it isn't that beautifull so you might want to level up the Subdivision level to three or four depending on the scale of your object.Adding edges also helps with the smoothing,but you don't have to drop it just right after all…
Thanks everybody! And which merits do you mean? :) Ori is a metroidvania title with a bigger focus on level traversal. It has a big seamless open world which you only move in freely if you have all the needed abilities/skills/powerups. but lets ask the wiki http://gaming.wikia.com/wiki/Metroidvania besides loading screens…
The movie was amazing, the most fun I've had in the theaters in a while, I want to go back and see it again. :) I borrowed the art book from some people I know and though it's light on the art and is more of a design/"making of" kind of deal, it's definitely worth it. It's really good read and goes in to a lot of the world…
Great work shadacer, really inspiring. I think I started my piece after looking at this a couple of days ago. Anyways for the crits. What jumped at me right away was the green divider. It almost comes off too blurry compared to the rest of the scene. Think about maybe not having that white wear in the middle and instead…
This is very nice. here is my set of critique, 1-The nose area needs more love, both in terms of sculpting and in terms of texturing, the sides of the nostrils are not registering so well. 2- the eyes can be moved in a bit I guess, because the around around the nose-bridge does not look deep enough, but that could be…
WIP, Right direction? thumbs up or thumbs down? I dont want to trouble you with a paintover or anything. A. This part can look flush depending on the reference, but I have several that show that these parts do not appear flush, but all of them have some perspective distortion on them as well so take this with a grain of…
Great concept and great 3D model that does the concept justice. I remember seeing this concept and thinking how awesome it would be to see it in 3D. The tail has a bit of a stone feeling to it. I'm not sure what's causing it. But it just doesn't seem quite right to me yet. On the concept the tail seems to get slightly…
I'd throw some more broken glasses, old kegs, maybe even a wanted poster on the wall. Break some windows. Maybe a hole in the roof? The saloon looks like it was abandoned a few days ago. Maybe a tumble weed flew into the building! This might sound a bit weird, but that staircase is placed in an inefficient spot. It leads…