Topology seems really bad here, and the face depth is way too far out. Try to follow the landmarks of the face, and put the vertices where they should be.
This is looking fantastic. Just be careful of Jinx's face looking too masculine. She is very thin and slender but has a surprisingly curved face and undefined jaw.
I agree the decimation is amazing. The face needs more shadows indeed, especially around the neck. It feels like there is no connection between the hood and his face.
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
Working on this face right now, my goal is to make a realistic face of a woman and render it in Arnold with xgen hair. Right now it is being shown in marmoset 3. But the textures should be translatable. I would like feedback if anyone is interested.
Looks like you have some decent progress going here. There are some details that are missing their mark or just don't seem to make sense. Once you dial these in your work should look even closer to the reference. * In close up #2, that small lever seems pretty flat in both roughness and color. I would expect this to be…