Hey Dinka, One of the most common ways to do this for a prop like your Lantern (certainly if it's a game asset), is to create an opacity/transparency map. You basically keep you basic shape of the lantern but the holes are defined by a white/black texture applied to the opacity/transparency slot of your material or…
Update for today, fixing some anatomies, but wanted to show her face more since i've found high poly sculpt of Clementine over at artstation, made by Telltale character Artist Steve Moore, so i used it for my ref Heres the actual Clementine from Telltale Heres mine Lots of defined shape to show more mature side. Anybody…
YUP gonna watch it. Niel Gaiman is definately one of the most imaginative minds of our time. Lets hope Joel Schumacher dosen't ever get ahold of the Sandman movie rights (I was at a book signing for American Gods, when he told us the Joel Schumacher inspired plot, and it wasn't pretty).…
HEY MILLZY!!!! Ok, so awesome start dude! I have a couple of crits which are: The boots look kind of flat not sure what to suggest... How the finger bends on the hands looks odd, maybe define the fold of skin and make it more angular. They Eyes pupils look really small... kind of threw my off but that might be personal…
I LOVE the colours on this - really nice job. In my opinion you should make a cut from the vert under the nipple to the corresponding vert on the other side which would give you an edge that you could pull out to define the top of the stomach. It feels a bit strange seeing it from the side view with a pointy belly when an…
HAHAHAHHAA. I laughed so hard after reading that because of that face at the end. hehehe. I will next time. I'll be all "You see you open this program autodesk three dee studio max, and start manipulating polygons and vertices to achieve your desired shape and design relative to balbalb. Add some more polygons to define…
wow...i think u did pretty good with the pillar. It still needs a little more love in some parts. Just minor tweaks really. I did a paint over some areas that u need to define for the overall silhouette, right now things are a little flat. Right now, the floral ( the leaves from the last pic)l designs, look a little…
While I said it in a somewhat sensationalistic way, my point on your fisrt post there is that the orginization that defines what is or is not legal exists only because it displaced the original owners of this territory by using genocide. While the individuals are dead and burried, the organization is not. Mostly, people…
When you model the high, are you using your smoothing groups to define your flat sides or are you using support edges? I always recommend support edges as you have much more control of the look of your model. With that said, your edges are WAY to sharp for a game model. We have to compensate for resolution issues when we…
I think the adjustments to the arms were definately called for. For me personally, it was looking a little funky before, merely for the fact that it looked like he could touch the ground while standing. Now that you've got the length for the upper arm adjusted, I'd consider thickening it up to match the lower arm. From the…